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Importantly the timecode of the video can is also integrated along with any audio at the AJA Ki Pro Rack when it is recorded. The Mark IV headcams do not come with a built-in microphone, but audio can be embedded in the same source face video by connecting an audio feed to the audio inputs on the back of the AJA Ki Pro Rack that makes up part of the workflow of the system. The Mark IV records color HD video with Prores or DNxHD compression in a. The Faceware system when being used for live productions streams its output back to base, and does not record on the operator, it has around a 500ft (150 m) range, with a sub-1-millisecond delay at HD video stream resolution. Nearly all other rigs provide a widely distorted monochrome, ghostly IR image as standard, which is very hard to judge performance from when later it is used as a reference.
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The recorded video becomes very useful reference footage for animators seeking to tweak or check expressions in offline pipelines. This is very important for any later validation work. Remarkably the video from the camera is provided as low distortion colour video, even with the close proximity that the camera has to the artist’s face. We had a choice of three sizes and while our thick skulls required the largest rig, Faceware is confident that the vast majority of adult skulls can be serviced in one of the three standard helmet sizes. The newer Mark IV is both lightweight and comfortable. We have had skull blisters from wearing head rigs for long periods, day after day. Heavy rigs cause increased neck strain, and the extra weight mandates a higher helmet to combat the swinging of the laden camera arm. In our various fxguide and fxphd projects, we have used a range of camera head rigs from bespoke to mass-marketed and there is genuine user fatigue that comes from wearing a heavy head rig. Another advantage of having only one camera is reduced weight. Having one camera should not produce such good results, but the ML elevates the results impressively. The mono camera solution uses machine learning to infer the jawbone position, something other systems try to solve from a pair of cameras or a stereo pair at the front of the helmet. Once you put the battery on, there are no camera settings, you can’t accidentally bump it off or change its settings or rebooting needed.” “It is just an HD-SDI that is just ‘on’ – all the time.
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“I wanted to design this system to be as on-set and bulletproof as possible,” comments Jones.
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It also does without infrared, which in theory makes solving faces much harder, due to natural shadows cast by the head unit’s camera arms or support. Unlike some solutions through the addition of Machine Learning (ML), Faceware is able to provide high fidelity facial responses with only one camera, and not a stereo pair. It is tough, stable, and really impressive. This is reflected in the Faceware solution, it works and it works without a lot of alignment, adjustment, or fiddling. Jones’s background was post-production in AV trucks, he has a very on-air robust approach to facial motion capture. HardwareĬhris Jones, Director of Hardware and Capture at Faceware Technologies, was the principal lead designer and engineer of Faceware’s last two versions of its hardware.
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The software comes in two pipeline forms, both a Maya/Motionbuilder Keyframe offline workflow and a newer real-time workflow built around Faceware Studio. We test drove the Mark IV in our tech lab and it is a really well-engineered system that provides remarkably high quality and reliable data. Over the years fxguide has used and tested many iterations of Faceware solutions and the most recent is the Mark IV head gear released last year. The company also supports lower end indie productions. Interestingly, the company both rents and sells its high-end gear. As a partner on the new Epic MetaHuman project, users will soon be able to use Epic’s sample assets with Faceware’s software. Today the company offers a range of solutions that marry software and hardware, at a range of price points. Initially, the team assumed that their work would be used for pre-viz, but the games community were the first community to really respond to the company’s tools. Faceware has been producing facial motion capture pipelines for many years. Faceware Technologies is a facial motion capture company that develops hardware and software for real-time and offline facial MoCap.